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AI Insights · Timothy · October 2022

Top 5 Toddlers Games on Android in Europe Q3 2022

In Q3 2022, Europe's top toddler games on Android saw varied performance in downloads, revenue, and active users. Here is a detailed look at the trends for the top 5 apps.

Top 5 Toddlers Games on Android in Europe Q3 2022

In the third quarter of 2022, Europe's top toddler games on the Android platform showed diverse trends in their weekly downloads, revenue, and active users. Below, we explore the performance of the top 5 games in this category.

My Talking Tom Friends had a strong quarter with weekly downloads peaking at around 295K in early July, before settling to approximately 233K by the end of September. The weekly revenue for the game saw a peak of about $3.6K in mid-August, but it experienced a decline towards the end of the quarter, finishing at roughly $2K. The weekly active users for the app remained relatively stable, starting at around 3.5M and ending the quarter at approximately 3.3M.

My Talking Tom 2 also had notable performance metrics. Weekly downloads started strong at nearly 275K in mid-July but saw a gradual decline to about 246K by the end of September. Revenue-wise, the app peaked at around $4.7K in mid-August and then slightly decreased to about $3.3K by the end of the quarter. The weekly active users for this app fluctuated, starting at 3.4M and ending at approximately 2.9M.

My Talking Angela 2 displayed a mixed performance. Downloads peaked at around 289K in early July but saw a decrease to about 189K by the end of September. Revenue showed a peak of approximately $4.2K in mid-August, with a decline towards the end of the quarter, finishing at around $2.3K. The weekly active users for the app started at about 1.2M and ended the quarter at approximately 965K.

Talking Tom Gold Run had a stable trajectory in terms of downloads, peaking at around 234K in mid-August and ending at about 188K by the end of September. The revenue for the app peaked at around $3.2K in late August but saw a slight decline to about $2.4K towards the end of the quarter. Weekly active users started at around 5.6M and ended at approximately 4.5M.

Lastly, My Talking Tom showed consistent performance. Downloads started at approximately 183K in early July, with a slight increase towards the end of September, reaching around 173K. The revenue for the game remained relatively stable, peaking at around $1.6K in early July and ending at about $981 by the end of the quarter. The weekly active users saw a decrease from roughly 1.5M to about 1.3M throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022